Stalker: Call of Pripyat
Most first person shooters nowadays feature realistic graphics, addictive gunplay, and psychotic enemies hell bent on destroying the world…or you. Stalker: Call of Pripyat is no exception to these generalizations, but it does add something entirely unique to the current FPS genre; atmosphere. If you are a fan of the first two Stalker games, you owe it to yourself to check out Call of Pripyat.
However, despite Call of Pripyat's excellent all around pedigree, it still has it's fair share of problems. Glitchy monster spawns, *interesting* dialogue accents and choices, and sometimes absent artificial 'intelligence' are the usual suspects here. Thankfully, the Stalker modding community has saved the day yet again, producing a multitude of impressive Stalker CoP mods in the past year. Unfortunately, there are also quite a few mods not even worth the code they were written from, and it can be difficult to find the proverbial needle in a haystack from large mod databases. That is why the top 5 best Stalker Call of Pripyat mods list exists, to help give you the best Stalker experience possible.
5. AtmosFear
The absolute best thing a survival-horror-radioactive-first-person-shooter like Stalker can have going for it is fantastic atmosphere. Luckily, Call of Pripyat has that in spades, and why let a good thing go to waste?
This is the exact mindset of the team that developed AtmosFear for CoP. This mod changes a great deal of the sounds, sights and scares in Stalker to be even more realistic and beautiful. Primarily focusing on the sky and weather of Call of Pripyat, AtmosFear adds over 90 new high-res sky textures, a dual weather cycle and probably weather patterns for different game areas. Expect Jupiter to be red and sunny, while Pripyat is going to be dark, stormy and very wet. Also retooled is the weather sound system, expecially blowout effects. Expect to hear loud crashes of thunder when lightning gets close, and the screeching and booming of an approaching blowout is even more ominous when paired with increased visual effects such as red flying dust clouds and mini-cyclones.
Aside from stormy, gloomy and basically creepy effects, AtmosFear also improves the field of vision throughout the game. On a clear day in Jupiter you can see all the way across the map, while a fog bank in Pripyat will make it difficult to see much more than your hand in front of your face. All in all, AtmosFear extracts quite a bit of beauty from real world weather patterns and imports it all right into Call of Pripyat. The result makes for a beautiful and intensely satisfying audio and visual experience.
4. More Campfire Music!
A day in the life of a Stalker is not complete until you finish off the last of your vodka and drift to sleep listening to the sweet tunes of Sergei the resident Zone guitar master. One of the better extra touches added to the Stalker series has always been the small pockets of humanity that Stalkers form in the face of the harsh Zone. At each of these outposts it is not uncommon to find a sleeping bag, a fire, some guards and an impromptu blues or bluegrass performance.
But after listening to Sergei play the Russian equivalent of 'Dont Stop Believin' for the thousandth time, a Stalker can go a little stir crazy. Thankfully, a faithful Stalker modder named Domovoi has released his gem of a mod, titled simply 'More Campfire Music!' . This fun little mod adds all 11 original guitar and harmonica songs from Shadow of Chernobyl and Clear Sky, as well as over 20 original tracks. All of them sound great, fit the theme of the Zone surprisingly well and are a welcome respite from your frequent forays into the wild. More Campfire Music is a wonderful additional to the Stalker universe, and absolutely one of the best Stalker Call of Pripyat mods out today.
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3. Better Weapons
The most important aspect of any first-person shooter is almost always the shooting part of the game. Stalker: Call of Pripyat is, of course, a survival first-person-shooter, and a great one at that. Thus, Call of Pripyat should have great guns, ballistics, and enemy shooting AI right? Well…kind of.